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Outlast 2 tv tropes
Outlast 2 tv tropes












outlast 2 tv tropes

The standard advice is that you need ten soldiers for every guerilla to defeat an insurgency, which means a lot of money and sustained effort, which means that an occupying army will sometimes just give up.įor a short-term 'bigger brother' counterpart to this, see Dragon Their Feet in fact, a Dragon who missed the last battle is likely to end up leading these guys. In particularly nasty cases, two strong-but-not-overpowering factions can alternate between being really weak central governments and really strong Remnants, sometimes for a generation or more (and restoring peace to a population accustomed to war and violence is going to be tricky, too).Ī Remnant using guerilla warfare can be much more dangerous than they were as an established government guerillas are constantly on the move, and have the luxury of always getting to choose which target they'll attack next.

outlast 2 tv tropes outlast 2 tv tropes

This happens pretty often in real life, especially for defeated factions where surrender's not an option - or ones that aren't prepared to admit defeat just yet. The losing side then becomes The Remnant by default after the fact. In a number of cases, this happens because nobody on either side has yet been informed that the war is over. Unlike a General Ripper, The Remnant no longer hold an official position in the armed forces, often because their government has ceased to exist or has been replaced. They may be using irregular military tactics, but they will probably still be dressed in their old uniforms (or the remnants thereof).

outlast 2 tv tropes

Basically a (usually villainous) version of La Résistance that formed from the remains of The Empire or some other faction. The Remnant can be best described as a more militaristic version of Last of His Kind, being members of a faction who are continuing to fight a war that their side has already lost.














Outlast 2 tv tropes